This means that for images with fine color gradients you need to use The most important limitation of GIF is that it's limited to a color palette ofĢ56 colors. Limitations of GIF, and that this is a really bad solution for general purpose Images are very carefully crafted to look as good as possible given the After I looked into this more, I realized that these I've seen a lot of awesome animations on Tumblr using animated GIFs. Perhaps I could figure out one of these techniques and share my animations thisĪs it turns out, this is surprisingly difficult. On the other hand, I've seen a lot of videosĪnd animated gifs on Tumblr that are fairly high quality, so I thought that Page with WebGL and Javascript on it and it will render right there in theirīrowser without any futzing around. Is one area where WebGL really shines-you can just send someone a link to a The downside is that it's kind of hard to share these programs with others. My graphics subsystem by any stretch of the imagination, but I have ambitions toĭo more high performance stuff in the future, and having familiarity with theĬ++ OpenGL ecosystem will come in handy then. The stuff I'm doing right now isn't stressing the capabilities of That are high performance, actively maintained, and tailored for graphics Usual C libraries, plus great C++ libraries like GLM In C++ I have native bindings to all of the That C++ has, C++ seems to have the widest array of bindings to different parts I've settled on writing these programs in C++. Lately I've been getting into OpenGL since I love looking at awesome animationsĪnd visualizations, and want to start making my own.
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